Error 1 The best overloaded method match for 'LeapController1.LeapEventListener.LeapEventListener(LeapController1.ILeapEventDelegate)' has some invalid arguments
Error 2 Argument 1: cannot convert from 'LeapController1.MainWindow' to 'LeapController1.ILeapEventDelegate'
I am trying to update the data to the labels on the GUI and i don't know what went wrong.
This is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Leap; //using leap motion library
namespace LeapController1
{
public partial class MainWindow : Window
{
private Controller controller = new Controller();
private LeapEventListener listener;
public MainWindow()
{
InitializeComponent();
this.controller = new Controller();
this.listener = new LeapEventListener(this);
controller.AddListener(listener);
Console.ReadKey(); //prevent console output from closing
controller.RemoveListener(listener); //remove listener from controller
controller.Dispose(); //dispose controller
}
delegate void LeapEventDelegate(string EventName);
public void LeapEventNotification(string EventName)
{
if (this.CheckAccess())
{
switch (EventName)
{
case "onInit":
txtInit.Content = "Initialised";
break;
case "onConnect":
txtConnect.Content = "Connected";
this.connectHandler();
break;
case "onDisconnect":
txtConnect.Content = "Disconnected";
break;
case "onFrame":
txtFrame.Content = " on Frame";
this.movement(this.controller.Frame());
break;
}
}
else
{
Dispatcher.Invoke(new LeapEventDelegate(LeapEventNotification), new object[] { EventName });
}
}//end method LeapEventNotification
public void connectHandler()
{
this.controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_IMAGES);
this.controller.SetPolicy(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES);
this.controller.EnableGesture(Gesture.GestureType.TYPE_KEY_TAP);
this.controller.EnableGesture(Gesture.GestureType.TYPE_SCREEN_TAP);
this.controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE);
this.controller.EnableGesture(Gesture.GestureType.TYPE_CIRCLE);
this.controller.Config.SetFloat("Gesture.Swipe.MinLength", 100.0f);
}
public void movement(Leap.Frame frame)
{
HandList allHands = frame.Hands; //get hand data array
foreach (Hand hand in allHands) //run for each element in array
{
Leap.Vector normal = hand.PalmNormal; //get hand.PalmNormal data
Leap.Vector direction = hand.Direction; //get hand.Direction data
double pitch = direction.Pitch; //get pitch data
double pitch1 = (pitch) * (180 / Math.PI); //convert rad to deg
int finalpitch = (int)(pitch1); //nearest whole number
double roll = normal.Roll; //get roll data
double roll1 = (roll) * (180 / Math.PI); //convert rad to deg
int finalroll = (int)(roll1); //nearest whole number
txtPitch.Content = finalpitch; //assign data to label
txtRoll.Content = finalroll; //assign data to label
}
GestureList gestures = frame.Gestures(); //returns a list of gestures
for (int i = 0; i < gestures.Count(); i++) //run when gesture made
{
Gesture gesture = gestures[i]; //gesture at that instant
switch (gesture.Type) //check gesture type
{
//if gesture.Type == TYPE_SWIPE
case Gesture.GestureType.TYPE_SWIPE:
txtGesture.Content = "SWIPE";
break;
//if gesture.Type == TYPE_SCREEN_TAP
case Gesture.GestureType.TYPE_SCREEN_TAP:
txtGesture.Content = "SCREEN TAP";
break;
//if gesture.Type == TYPE_KEY_TAP
case Gesture.GestureType.TYPE_KEY_TAP:
txtGesture.Content = "KEY TAP";
break;
//if gesture.Type == neither of the above
default:
txtGesture.Content = "UNKNOWN";
break;
}
}
}
}
public interface ILeapEventDelegate
{
void LeapEventNotification(string EventName);
}
public class LeapEventListener : Listener
{
ILeapEventDelegate eventDelegate;
public LeapEventListener(ILeapEventDelegate delegateObject)
{
this.eventDelegate = delegateObject;
}
public override void OnInit(Controller controller)
{
this.eventDelegate.LeapEventNotification("onInit");
}
public override void OnConnect(Controller controller)
{
this.eventDelegate.LeapEventNotification("onConnect");
}
public override void OnDisconnect(Controller controller)
{
this.eventDelegate.LeapEventNotification("onDisconnect");
}
public override void OnFrame(Controller controller)
{
this.eventDelegate.LeapEventNotification("onFrame");
}
}
}
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